Filter forge 5 texture map3/2/2023 ![]() Select both text meshes and scale them down. Go back to the Default Camera view, select the Current View tab, and use the Move Tool Modes to change the camera angle to get a top view. All you need to do is click and drag the part you want. The cube in the center is used to scale the object uniformly. The arrows at the ends of the axis move the mesh, the part below them is used for rotation, and the cubes are used for scaling. Pick the Move Tool, and use the 3D Axis to place the smaller mesh on top of the bigger one. Then select the tabs of both shape meshes, click the Coordinates icon at the top of the Properties panel, and change the X Rotation Angle value to 90. Moving the Meshes and the Camera View Step 1Ĭhange the Current View to Front. ![]() ![]() Step 6Ĭlick the Cap icon, and change the Bevel Width to 3% and the Contour to Half Round. Step 5Ĭlick the tab of the copy 2 mesh, and change its Extrusion Depth to 20. Step 4Ĭlick the Cap icon, and change the Bevel Width to 3% and the Contour to Half Round. Step 3Ĭlick the original shape layer's tab in the 3D panel, and change its Extrusion Depth value to 250. Step 2Ĭlick the Coordinates icon at the top of the Properties panel, change the X Rotation Angle to 90, and change the Y Position value to 0.1. Select the Layer 1 Mesh tab in the 3D panel, and uncheck the Cast Shadows box in the Properties panel. When you choose one of those, you can then click and drag to perform changes (on the selected element in the 3D panel). If you select the Move Tool, you’ll find a set of 3D Modes for it to the right of the Options bar. So make sure to always select the tab of the element you want to modify in the 3D panel before you change its settings in the Properties panel. The 3D panel has all the components of the 3D scene, and when you click the name of any component, you’ll be able to access its settings in the Properties panel. To access the 3D mesh settings and properties, you’ll need to open two panels: the 3D panel, and the Properties panel (both found under the Window menu). This will place all the 3D meshes in one scene. Select all 3D layers and choose 3D > Merge 3D Layers. Creating the 3D Scene Step 1įor each of the shape layers you have, select it and go to 3D > New 3D Extrusion form Selected Path, and for the top layer ( Layer 1), select it and go to 3D > New Mesh from Layer > Postcard. Make the original shape layer visible again, and then create a new layer on top of all layers and fill it with any color you like. Once you're done with the lines, and you're happy with the result you get, click the Geometry Options icon again and choose Merge Shape Components. Then choose the Subtract Front Shape option from the Geometry Options menu, and start drawing random lines to subtract them from the main text shape. Pick the Line Tool and set the Weight value in the Options bar to 5 px, or any other value you like depending on how thick or thin you want the spaces between the mosaic pieces to be. Select the copy and go to Type > Convert to Shape. Then duplicate the shape layer and make it invisible as well. Step 2ĭuplicate the text layer and make it invisible. Here, the Size is set to 318 pt, and the Leading value is set to 298 pt. Set the color to Black.Īfter that, you'll need to adjust the settings under the Character panel ( Window > Character) to arrange the text as you like. Creating the Text and the Mosaic Shape Step 1Ĭreate the text in All Caps using the Aller Display font for the main parts, and Berkshire Swash for any decorative letters (the & in this case). Step 2Ĭlick the Save Image As button in the bottom right corner, and save the texture's image. The following assets were used during the production of this tutorial:Īfter downloading the Cork Board Texture filter, open it in Filter Forge, and double click the second preset under the Presets tab to create the texture. This tutorial will show you how to use Filter Forge to get a cork texture, and then use it along with other material settings to create a mosaic cork text effect. A good texture is an essential part of a realistic effect.
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |